![]() ![]() ![]() And another thing that makes me confusing is only those two faces are missing, I mean, if material of the faces are wrong, then other faces using same material have to be missing too, right? But other faces are not missing! And another thing is these faces can be shown in Blender but not in Unity.Īnd you might think then why im thinking faces are missing, not wrong normal. Those faces are missing faces in unity, and material of both are different. Those are literally missing.Īs you can see, there are 2 selcted faces in these 2 pictures. And Im not talking about that normal of missing faces are wrong. But I realized some faces are missing in unity. I exported 3d model to Unity that I made using Blender.
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